WHITE TRAPTrap 1: The Max Lange Attack trap (Scotch Gambit)
How to avoid it: as Black, after 9.Ng5 guard the e6 bishop with 9...Qd5 (or play 9...g6). And after 8.Re1+ never block with 8...Be7?? - the pawn on f6 takes it.
The Scotch Game, 1.e4 e5 2.Nf3 Nc6 3.d4, opens the centre at once, so the traps come early. This page has four real traps from the Scotch Game and the Scotch Gambit. Two are for White: a queen fork in the Max Lange Attack and a bishop sacrifice on f7. Two are for Black: a mate on f2 and a check on the e-file. Each trap is on its own board with the side lines, a Stockfish evaluation and a short "how to avoid it".

There is no Scotch video on our channel yet, so here is our general opening traps video: Stockfish 18 shows six traps every club player should know. Then replay the four Scotch traps below at your own speed.
| # | Trap | For | The mistake | Stockfish after it | What it wins |
|---|---|---|---|---|---|
| 1 | The Max Lange Attack trap | White | 9...Qxf6? | +3.1 for White | A piece for two pawns |
| 2 | The Bxf7+ and Qd5+ trick | White | 5...dxc3? | +0.9 for White | Castling (7...Kg6?? = mate) |
| 3 | The ...Qf6 mate trap | Black | 6.Nc3?? | Mate in 1 | The game (mate) |
| 4 | The ...Qe7+ check | Black | 5.Ng5?! | -0.7 for Black | Castling, then the c4 bishop |
How to use the boards: press ▶ Play or tap a move. The buttons above each board switch to the side lines (what if the other player plays something else). Arrows show the threats; draw your own with a right-click drag. The numbers are Stockfish 18 evaluations: + means White is better, - means Black is better.
Both White traps come from the Scotch Gambit, 4.Bc4, where White develops before taking the pawn back. Each one punishes a natural move by Black. They are the best Scotch Gambit traps for White.
How to avoid it: as Black, after 9.Ng5 guard the e6 bishop with 9...Qd5 (or play 9...g6). And after 8.Re1+ never block with 8...Be7?? - the pawn on f6 takes it.
How to avoid it: as Black, after 5.c3 do not take the second pawn. Play 5...Nf6 (level game) or 5...d3. If you already took on c3 and White checks on d5, the king goes to e8 or f8, never to g6 or f6.
One Black trap is in the main Scotch Game, 4.Nxd4, and one is in the Scotch Gambit. In both, Black hits a weak square near the white king: f2, or the open e-file.
How to avoid it: as White, after 5.Nxc6 Qf6 guard f2 first: 6.Qf3 or 6.Qd2. Both keep the game level. Or do not take on c6 at all: 5.Be3 and 5.Nb3 are the main moves.
How to avoid it: as White, after 4...Nf6 play 5.e5 or 5.O-O, not 5.Ng5. If you are already in it, 7.Kf1 is the best try; 7.Be2 loses a pawn.
The Scotch Game takes its name from a correspondence match in 1824 between Edinburgh and London. It was popular in the 19th century, then went out of fashion, until Garry Kasparov and other top players brought it back in the 1990s.
The Scotch Gambit is the move 4.Bc4: White develops the bishop and leaves the d4 pawn for later. With castling and e5 it often turns into the Max Lange Attack (Trap 1). Two other big Scotch lines carry names too: the Steinitz Variation 4...Qh4, made popular by Wilhelm Steinitz, and the Mieses Variation 4...Nf6 5.Nxc6 bxc6 6.e5, which Jacques Mieses played again and again at Hastings 1895.
The centre opens on move 3, so loose pieces and the squares f2 and f7 matter from the start. Three simple habits keep you safe:
For the plans and main lines, read our Scotch Game guide. The f7 attack in Trap 4 is close to the Fried Liver Attack, and the Goring Gambit (4.c3) is a delayed Danish Gambit.
For White, the Max Lange Attack trap: after 9.Ng5 Qxf6? 10.Nxe6 fxe6 11.Qh5+ the queen forks the king and the bishop on c5, and White wins a piece (Stockfish +3.1). For Black, the ...Qf6 trap: 4...Bc5 5.Nxc6 Qf6 and any careless move like 6.Nc3?? allows 6...Qxf2 mate.
Yes, two in this article. In the Max Lange Attack, 9...Qxf6? loses a piece to 10.Nxe6 and 11.Qh5+. After 4...Bc5 5.c3 dxc3? White plays 6.Bxf7+ Kxf7 7.Qd5+ and wins the bishop back; 7...Kg6?? even loses to 8.Qf5 mate.
The ...Qf6 mate trap (4.Nxd4 Bc5 5.Nxc6 Qf6!, threat ...Qxf2 mate) and the ...Qe7+ check against 5.Ng5 in the Scotch Gambit (5...d5 6.exd5 Qe7+ and White cannot castle).
Yes. After 4.Bc4 Nf6, both 5.e5 and 5.O-O keep the game level (Stockfish 0.0 to +0.1). It is a gambit for quick development, not a forced win. Only the early 5.Ng5 is a mistake.
It is named after a correspondence match between Edinburgh and London in 1824. Garry Kasparov and other top players brought it back in the 1990s.
After 4...Bc5 5.Nxc6 Qf6, guard f2 at once with 6.Qf3 or 6.Qd2; Stockfish calls both level. You can also avoid it with 5.Be3 or 5.Nb3 instead of taking on c6.
Play the Scotch against a bot and see who leaves f2 or f7 without a guard first.